Outside of a couple of fixable hiccups, Pragmata's PC performance is excellent. Here's how it runs on different GPUs, and the ...
Pragmata is Capcom’s second RE Engine-based game in just a few months, and while the gameplay feels like it was ripped ...
I’ve been looking for a new game to play this week, and it turns out that the first Western mobile game with ray tracing support just dropped. War Thunder Mobile, a spin-off of the popular PC title, ...
If you play video games or are new to games development and would like to learn more about the latest technologies helping bring extra immersion in realism to game graphics. This quick guide will ...
Intel has just announced an interesting update to its upcoming Meteor Lake chips: The integrated graphics are about to receive an unprecedented boost, allowing them to rival low-end, discrete GPUs.
The gaming industry has been a forefront for technology since its early days, pushing the expectations of things like handheld computing, online communication, and of course, graphics. For the last ...
Last fall, we examined real-time ray tracing performance in 3D modeling programs and discussed some of the promises and challenges surrounding the technology. At the time, there weren't any hardware ...
Daniel writes guides on how to use the internet, explainers on how modern technology works, and the occasional smartwatch or e-reader review. He especially likes deep diving into niche topics that ...
It may have taken the best part of a year, but the dark, demonic hellscape of Diablo 4 now has realistic shadows and reflections, thanks to some close work with Nvidia. Yes, Diablo 4 ray tracing is ...
In a surprising move, one of the studios that is working on Battlefield 6 revealed that the game won’t feature any ray tracing at all. Not only is this feature not planned for launch, but there are ...
In computer graphics, ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of its encounters with virtual objects ...